This project is new to me as there is a lot of glass, and glass means more shown interior that leads to more modelling of details to get them right, one might say that light maps are the answer but it’s for shallow windows, so starting:
STAGE 1 – MODELLING:
Big time went in the figuring but it’s done here, proportion are set.
Here i finished the iron frame in the lower part, it takes time to randomize the starts and ends, the creative design of the sketch randomizes everything to move the space, basically to be not poring, also made a blocking of the surroundings.
Added details to the surroundings, now they well remain at this level, i don’t want them to steal the focus, also set a simple sky, tree images but they look flat, well change them later, lots of inner modelling tweaks and cleaning making it ready for render, and lastly fixed the camera.
STAGE 2 – RENDERING:
Changed the sky to a more dusk one, i like dusk scenes, there are just the right amount of light nothing more nothing less.
Added basic lighting, they are mesh planes in one object as i found it faster to render in cycles, basic material colors nothing fancy, also the scene seemed visually balanced, ignoring the left gap which i will fill later.
Changed the emission planes to imitate light neons looks much good, added cut-out people which they are from gobotree also xoio studio.
Removed the old tree textures for 3d one i modelled using the space tree add-on which is good by the way, filled the gap with them, also added textures for the ground and the street from cgtexures and other sites -i always use search so i can’t keep track of where all my textures from as i only download the ones that are free for commercial without crediting, but thanks for their publishers-.
Also increased the cut-outs to ~400 ones distributed by hand.
STAGE 3 POST PROCESSING:
STAGE 4 SETUP:
and that’s it for this project, feel free to comment and critic.