This is the first post in a series of the making ofs of my projects, someone my pick something useful from them:
STAGE 1 – Modeling:
Added tire rims, matching a good rim to the car age and type is essential, so i went for BMW real one.
STAGE 2 – Materials:
STAGE 3 – Lighting:
First render, and I’ve spent a fare amount of time on the front reflectors to get them right, it’s a Ziggy plane in an cube with an emission material behind, simple but takes time to get it right 1st time.
STAGE 4 – Scene:
Adding decals, the workflow i used which is the easiest way to do it:
-first export the car unwrap UV map from blender
-import it as a layer in gimp
-search for decals over the internet and add them as layers in gimp
-export as PNG from gimp and add as material image in blender
now to check work progressively, i just export again from GIMP over the same PNG and refresh the image in blender
Still need to do the smoke, add some environment stuff, stay tuned :)…
TO BE CONTINUED …