Another House Making Of, also the sketch from searching the net I liked, this time more vegetation:
STAGE 1 – Modelling:
STAGE 2 – Materials + Rendering:
Setting up materials, Wood, nice Concrete texture on the under walls, ceilings, roofs, and Glass on the little windows we have.
Here I’m still playing with the glass, and hesitant whether to have more transparency or reflection, also changed the modeled trees with image one, looks more real.
Added Ivy too which is easy using ivy generator add-on.
STAGE 3 – Post Processing:
Using the compositor I added environments like DOF, also some camera effects like lens distortion, dispersion and vignette, then decreased the saturation and value a little. but it doesn’t look right still needs an element of focus.
Here I changed the sky to a more intense one, removed the modeled rock cliff because it felt too close to the build and suffocating the space around it and add a cliff image
which also balanced the space behind the house.
Now I removed the backing totally to give more space around the house, replaced the bushes -didn’t like them- HDR sky with better position for the clouds, added back tree on the right and scaled it down as it’s leaves where very big.
Decreased most of the effects, added sharp glow, now there is more intensity to the scene and focus on the big walls, which is the finished shot, although it could have more tuning, but decided this is enough for this scene and rather to start a new one than keep tuning endlessly.
STAGE 4 – SETUP:
and that’s it for now.